NaN3D
v0.0.1 (alpha build 119)

NaN3D is a real-time 3d software rendering engine for the C++ programming language. This project is relased under the LGPL License.


[ Features ]

* Real-time software rendering
* Direct3D Transformation Pipeline
* D3D9-like Interface
* 32/24/16 bit backbuffer supported
* 32/24/16/8 bit zbuffer supported
* NearZ Clipping
* JPG, TGA texture loader
* MultiTexturing
* Perspective Texture Mapping
* Binds a vertex buffer (SetStreamSource)
* DrawPrimitiveUp, DrawIndexedPrimitiveUP, DrawIndexedPrimitive
* Gouraud/Phong/Cel-Shading supported
* Normalmap, Offsetmap supported


[ ScreenShots ]
- v0.0.1 (Alpha Build 113) : ogre 3d engine example
gouraud shading phong shading cel shading normalmap offsetmap


[ Download ]

http://sourceforge.net/projects/nan3d


[ Last ChangeLogs ]

* Changes in version v0.0.1 (Alpha Build 119)
  -----------------------------------------------------------
   + Added new interface to nanGLDriver
    - DrawIndexedPrimitive
    - SetStreamSource

   + new class in GLDriver
    - GLGPUDataStream

   + etc...
  ------------------------------------------------

Copyright 2007 by Soon-Bo Noh ( niceofer_at_hotmail.com ) , blog (korean only)
This page was last modified 19:35, 15 June 2007