NaN3D
v0.0.1 (alpha build 119)
NaN3D is a real-time 3d software rendering engine for the C++ programming language. This project is relased under the LGPL License.
[
Features
]
* Real-time software rendering
* Direct3D Transformation Pipeline
* D3D9-like Interface
* 32/24/16 bit backbuffer supported
* 32/24/16/8 bit zbuffer supported
* NearZ Clipping
* JPG, TGA texture loader
* MultiTexturing
* Perspective Texture Mapping
*
Binds a vertex buffer (SetStreamSource)
* DrawPrimitiveUp, DrawIndexedPrimitiveUP,
DrawIndexedPrimitive
* Gouraud/Phong/Cel-Shading supported
* Normalmap, Offsetmap supported
[
ScreenShots
]
- v0.0.1 (Alpha Build 113) : ogre 3d engine example
gouraud shading
phong shading
cel shading
normalmap
offsetmap
[
Download
]
http://sourceforge.net/projects/nan3d
[
Last ChangeLogs
]
* Changes in version v0.0.1 (Alpha Build 119)
-----------------------------------------------------------
+ Added new interface to nanGLDriver
- DrawIndexedPrimitive
- SetStreamSource
+ new class in GLDriver
- GLGPUDataStream
+ etc...
------------------------------------------------
Copyright 2007 by Soon-Bo Noh ( niceofer_at_hotmail.com ) ,
blog
(korean only)
This page was last modified 19:35, 15 June 2007